Sculpting Sonic Worlds
Music is more than a sequence of notes, it is the visceral energy that bridges the gap between screen and soul. I believe every story has a unique frequency, and my work is a constant exploration of that frequency, fusing traditional orchestral writing with modern sound design and rare world instruments.
This hybrid philosophy resonates through the cinematic scale of major AAA game titles — from the ancient worlds of Assassin’s Creed to the modern warfare of Call of Duty — and has found its way onto the big screen in productions like Roland Emmerich’s Moonfall.
Based in Austria, educated in Los Angeles, and operating worldwide.
In my studio, I treat sound as both a science and a dark art.

